hello — you're welcome to come live rent free in my mind. games you probably never wondered about, but now you're intrigued, and soon you'll be weirdly invested 🩷
Pick your jury, plead your case. Whether justice is served depends on who's listening.
A working mom's tycoon. Grow your face painting booth across parks, malls, and festivals — while raising 7 kids and building toward their futures.
Build the premier dance studio from the ground up. Audition students, hire staff, schedule 32 classes, and balance the books — without burning anyone out.
I like making games nobody asked for, then accidentally turning them into over-engineered little digital ecosystems with way too many rules, spreadsheets, balancing systems, tracking mechanics, and psychological logic maps hiding underneath a cute interface. Most of my projects start as a single funny idea and somehow evolve into a fully documented economy with layered mechanics and color-coded notebooks nobody will ever see except me.
I tell myself there's a small but deeply passionate group of people somewhere on earth waiting for exactly this niche thing and one day they'll stumble across it and go, "wait… someone finally made this?" Whether or not that's objectively true feels less important than continuing to believe it with complete confidence. The golden rule is: don't ask questions you don't want answers to.
The problem is I can never leave anything alone. I'll finish the logic systems, then decide the UI needs to be cuter. Then the visuals become more polished than the gameplay, so naturally I have to go back and add more features to justify the aesthetic escalation. Then those features need balancing systems. Then the balancing systems need tracking. Then suddenly it's 2AM and I'm redesigning fictional customer satisfaction metrics for a fake business simulator with sparkles on it.
At this point it's less of a workflow and more of a behavioral pattern.
Honestly, I think my brain just needs somewhere to put all the energy. Life gets boring if I'm not building strange little worlds, inventing systems, or making unnecessarily detailed things for extremely specific audiences that may or may not exist. So whether people enjoy them or not, I'll probably still be here making more.
I will not be quitting my day job anytime soon, but I will continue pretending I secretly have a different one.